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ArrogantPixel
Arrogant Pixel is an independent video game studio located in south west London. Creator of Doris and the Dragon

Age 34, Male

London, UK

Joined on 4/12/15

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ArrogantPixel's News

Posted by ArrogantPixel - August 25th, 2015


We are back after a long period of…well..not posting about games. We’ve been really busy with music projects and website projects (check out the new #HASHMATIKS site!) and working on Doris and the Dragon episode II.

However, since we have been working on this since January, we decided to take a small break and over the past couple of weeks we started to create something completely different. We will be back on production soon - don’t worry! If you want to keep up with news about Doris, then sign up to our Mailing list!

For those of you with eagle eyes, you may have seen some posts on twitter about an upcoming Arrogant Pixel game. We are pleased to announce "The Adventures of Glitch boy in Bit land" will be released in September 2015.

It’s a twitch action platformer with a glitch-y twist! This unique mechanic allows Glitch boy to glitch through walls and platforms.

There’s trouble in Bit Land! Evil is stirring and it seems that nothing can stop the relentless corruption from taking over the save file. Help Glitch Boy fight off the maleficent terror that is tearing apart Bit land.

Get ready for some ram-riding, glitchy goodness coming very soon! We are planning to release on mobile app stores and steam!

Don't forget, Ben our programmer is posting nearly every day on twitter about progress on Glitchboy so make sure you catch him and ask questions!

SIGN UP : http://eepurl.com/--Koj
FACEBOOK : http://www.facebook.com/arrogantpixel
TWITTER : http://www.twitter.com/arrogantpixel
WEBSITE : http://www.arrogantpixel.com

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Posted by ArrogantPixel - April 19th, 2015


Hi everyone, the damned audio bug that a lot of people were complaining about has now been fixed plus one minor additional bug that had been reported by fans (ferryman bug now FIXED). Hopefully, there should be nothing more to sort out - as we really need to get on with Episode 2 and 3.

But PLEASE, feel free to let us know if you find any more bugs. If it's to do with the engine, then we need to correct this as soon as possible.

I think we have one of the more livelier comment sections than is typical for a newgrounds game - but seems to have died down since the walkthrough was posted in the comments section. lol. Shout out to @Istanbul777 for taking the time to write it out. We really didn't want to write it ourselves so thank you for doing it for us.

Don't worry - none of us have been paid to do this. We aren't taking advantage.

Peace

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THANKS FOR READING - Keep up with us on the links below :D

SIGN UP : 
FACEBOOK : facebook.com/arrogantpixel
TWITTER : @ArrogantPixel
INDIEDB: IndieDB.com
WEBSITE : arrogantpixel.com


Posted by ArrogantPixel - April 17th, 2015


Hey everyone, can't believe we are still on the front page of newgrounds!

This is getting kind of silly now...I woke up this morning to 4000 views and it seems as though everytime I refresh the page something is happening! Ridiculous, of course - but it's making us walk around with huge smiles on our faces. Thanks to everyone for rating and reviewing for making this possible. We've been touched by the Newgrounds fairies - it seems. There's no other explanation for it.

It seems to me that either people really like the game or people just don't get what the classic point and click adventure was all about. Maybe we might be able to change their minds with Episodes 2 and 3.

ALSO, WHO DID THIS? Because we didn't write it...Does this mean we're officially a "proper" indie dev team?

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I've attached development diary #2 which was originally written during our final asset jam on 12th March [CLICK FOR ORIGINAL ARTICLE] - Thanks for reading!

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As I'm writing this, we are in the middle of an asset jam. The last push for sound and essential art assets. Our aim is to have a playable alpha at the end of this so that we can get into testing phase as soon as possible. We are fortunate enough to have very generous friends that are giving up their free time to help us complete this project too.

Earlier today, we visited some family and friends to show them the latest build of the Tale of Doris and the Dragon. Ben had been working hard on putting the pieces of the game together since the engine programming was nearly complete. They actually seemed to understand how to solve the puzzles! It looked like they were really getting into the story too! It's starting to make us more confident in our product, I think.

Now that we've put the musical sound track in, the production quality has just multiplied by a hundredfold. It feels like we've created a sound world that completely matches the landscape. Assad reckons the game is really trippy with the music - but I'll leave that to you to decide when you play it!

Much of the evening has been spent ironing out some of the sound effects and we've been doing ridiculous things like recording under a baby pink blanket to deaden the sound. We have pictures.

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Myself and Ben have been spending most of the week sorting out the bare bones of the story of Doris - Episodes 2 and 3 since much of the 1st game is foreshadowing. I'm still happy with the story, though, much of it will probably evolve into something else later. It is still good that we have managed to stick pretty much to the original idea from the 1st game. It will definitely feel like we're building up to something.

I'm really hoping that the voice acting will be good enough for the quality of game that we are trying to produce with The Tale of Doris and the Dragon. Our connections in music have secured us a fantastic studio at "mates rates" so I'm excited that we'll be able to get amazing quality recordings out of the session. Once we release the game, I would personally love to get voice acting in place for Episodes 2 and 3. Since we are releasing Episode 1 for free, we probably won't have the funds to get into the studio with voice actors.

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On a side note - Assad has been busy in the studio this week with a fantastic drummer and colleague of ours in a separate, but not entirely unrelated venture. Watch this space for more news on Facebook about his antics over the coming months. Movements are being made and plans are being hatched as we speak.

Anyway, it's quite late at night / morning. We're drinking chai tea and still working away. Ben is tapping constantly; forever chipping away at the heinous amount of game play programming that is still to be completed. Assad is processing all the foley audio content and I'm composing some of the soundtrack.

I'm just glad the bulk of the work is behind us now. Much of the game is already built, the puzzle elements are part of the dialogue writing process anyway so much of the work was done weeks ago using an ingenious method that Ben created for porting complicated non linear dialogue. It would have been a nightmare to program it in manually.

We brought in one of our friends, Alex, an incredible artist that we've known for a very long time to help us with a few of the scenes in the game when Ben was overwhelmed with art assets to complete. We loved his work so much that we plan on keeping him as part a big part of the art team for the rest of the trilogy.

I'd say that we are on track to releasing episode 1 as planned in April 2015, minus the voice acting. We will be offering the first episode free of charge, in the hope that you guys like it enough to check out episodes 2 and 3. As production of episode 1 is coming to a close, our sights are already set for the planning of the next 2 episodes. Lots of discussions have already been had, we are excited to keep working on this world that we have created.

At this stage, 90% of the animation has been done. The puzzles are being programmed in. The music, foley and sound effects have been completed. The title screen and introduction is yet to be done and the script needs a final touch up. I'm confident that you'll like this game - we are all in love with it.

I guess nothing is more intriguing than a story involving an elderly lady and customer support, admin assistant dragons. Even our bank manager was gushing when we told him that we were creating a graphic adventure! Looks like point and click nerds are hidden in unlikely places too!

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THANKS FOR READING - Keep up with us on the links below :D

SIGN UP : tinyurl.com/dorismailinglist
FACEBOOK : facebook.com/arrogantpixel
TWITTER : @ArrogantPixel
WEBSITE : arrogantpixel.com


Posted by ArrogantPixel - April 14th, 2015


Can't believe we are on the newgrounds front page with Doris! *sorry - this is very emotional*

We've been huge fans of the site since the early 2000s. This is just a post to commemorate the occasion and thank everyone for the ratings!

Please feel free to catch up with us anytime at the links below.

Huzzah!

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SIGN UP : tinyurl.com/dorismailinglist
FACEBOOK : facebook.com/arrogantpixel
TWITTER : @ArrogantPixel
WEBSITE : arrogantpixel.com

 


Posted by ArrogantPixel - April 13th, 2015


TO KEEP UP TO DATE WITH ALL THINGS DORIS, sign up to our mailing list!
 : FACEBOOK : WEBSITE

First posted 16th February 2015 [ORIGINAL ARTICLE]

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This is our first official post about our upcoming release: The tale of Doris and the Dragon. Apart from some of the early artwork that has started emerging on the Facebook page, we have not really been too detailed in explaining what we've been up to! We hope to remedy that over the next few weeks.

Our newest video game title features an elderly lady named Doris who finds herself in Purgatory after passing away on earth. She must overcome many trials, tribulations and treacherous terrain in order to be reunited once more with her beloved husband in life, Albert.

Much of the story revolves around her and the way she interacts with this strange environment that she finds herself in. Despite all the weirdness and emptiness of limbo, unlikely friendships are forged along the way.

This game has been in production since early January and Ben has been working hard to get everything programmed in and has taken on most of the art duties. Assad is kindly providing a fully bespoke sound track for the game and we are looking forward to making it available to download as an OST once all three games are released.

We are currently looking at a tentative release date of Spring 2015, which isn't actually too long from now! If everything goes to plan, we may actually be able to get this to you guys earlier.