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After a long wait, here is another trailer for Episode 2 of The Tale of Doris and the Dragon which is being released later this year.
We are currently seeking Greenlight votes so please help support Doris by clicking here
We'd love to know what you think - Do comment or send us a message!
Until next time,
New year - New Doris and the Dragon game coming soon!
You can pick up Doris Episode 1 on Steam right now
BUY NOW: http://store.steampowered.com/app/516840
Check out this incredible image by Dark Litria. Please support her on Patreon:
Check out some of our recent reviews on Steam from Verified Customers:
An unexpected treat, a joyously little thing, and with such great voice acting. It reminded me of what I loved about Pratchett, and it caught me off guard by sharing a more fleshed out view on Grant Morrison's concept of the purpose of a Universe. All in all, lovely. Fun characters, great voice acting, and just an overall sense of fun. Really, really good job. I couldn't praise you enough, despite how short it is. Loved it right down to the stylised visuals that reminded me of Another World. Please make more.
- AuldWolf via Steam
EPISODE 2 UPDATES: NEW MUSIC, NEW SCENES - TRAILER COMING SOON!
Happy New Year everyone - we hope you have had a great start to the year!
In the last blog post, we shared how we have been putting the assets into the game and polishing off the scenes that we are going to reveal in the trailer.
Just click and play the video to have a look at some of the new music that is going into the game right now! Ben and Assad seem pleased with the progress!
We are back from a short winter break and ready to leap into action to make a real push for the trailer. It's taken a little longer than expected to get the assets together. We really want to make sure that the trailer was the best representation of the game possible, so we are taking our time to ensure that it's going to be perfect.
This is a quick snap of the Arrogant Pixel development team as we say goodbye for Christmas and the New year break before coming back to work in January!
Saf has been spending her time animating the scenes and the new characters (which we are SO excited to show you by the way). It looks like an almost complete game! Ben is busy putting everything into the game. We still have voice acting to complete but since Ryan is now back in the country, we are jumping on that too this week.
This is a quick photo from today's work jam session :D
We are working as hard as we possibly can on this game. It is truly a labor of love.
We'll be back soon with another update!
Love the AP team x
2016-10-01 07:55:04 by ArrogantPixel
You guys have been waiting for this for quite some time. We are very pleased to reveal the new trailer for The Tale of Doris and the Dragon Episode 2! Tell us what you think in the comments, we love all your feedback!
Coming in early 2017 to iOS, Android and Steam!! Find out more at:
The Tale of Doris and The Dragon Episode One is now available on Steam, iOS and Android.
APP STORE: https://itunes.apple.com/gb/app/tale-doris-dragon-episode/id1137935033?mt=8
GOOGLE PLAY: https://play.google.com/store/apps/details?id=com.arrogantpixel.dorisepone&hl=en_GB
Once again, we'd like to thank you all for your support. We really couldn't do this without you guys!
Don't forget to keep up with the team at Arrogant Pixel by joining us on our channels:
SIGN UP : http://www.tinyurl.com/dorismailinglist
FACEBOOK : http://www.facebook.com/arrogantpixel
TWITTER : http://www.twitter.com/arrogantpixel
WEBSITE : http://www.arrogantpixel.com
THE TALE OF DORIS AND THE DRAGON IS OUT NOW ON PC
The game is officially released following a great reception on Steam Greenlight and App store releases
The Tale of Doris and the Dragon, the debut title from indie developers Arrogant Pixel, has officially launched today (8th September 2016) on PC via Steam, after a hugely successful Steam greenlight campaign.
Get the game for Mac, PC and Linux here: Store.steampowered.com
Released earlier this month on both iOS and Android, following strong praise and support from the gaming community, PC gamers can now join Doris on her adventures in life after death. A point-and-click episodic adventure game, players will guide the lead character Doris on her journey through purgatory.
We've had some fantastic reviews and articles come out over the past few weeks following the release of the iOS and Android versions of the game. Ben was interviewed by the online tech magazine editor, Thomas McMullan from Alphr.com:
“I'm a big fan of Terry Pratchett and a big fan of the old Discworld games, so that was the feel I was going for with the humour,” Ben Simpson says. “But I don't think many games have taken on the British comedy mantel and have done it justice. I'm really looking forward to see what we can produce.”
We were also very pleased with a 7/10 rating from PocketGamer.com who also thought that The Tale of Doris and the Dragon Episode 1 deserved the PocketGamer Bronze Award!
The Tale of Doris and the Dragon was also reviewed by ten real consumers in the PocketGamer App Army segment. These reviews were so important to us since it gave us a real indication of how the game was likely to be received on Steam.
The App Army is Pocket Gamer's very own community of mobile game experts. Each week, they are furnished with a bunch of free codes and early access to the hottest upcoming games so they can provide their thoughts. It was great to receive comments like this:
"What a funny little game this is - one of the best I've played in a while. It's got lovely voice acting"
“The Tale of Doris and the Dragon combines the classic story-telling and humour of Terry Pratchett with traditional elements of point-and-click adventure games” said Ben Simpson, founder of Arrogant Pixel. “We’ve spent the last year crafting an experience with sharp wit, cutting one-liners and pop culture references that is truly a love letter to classic graphic adventure games”
To be completely honest, it has been a completely crazy and amazing journey up to this point. I can't tell you how much hard work and stressful times there were but I wouldn't have had it any other way.
If you do check out The Tale of Doris and the Dragon, we are forever grateful and you can feel good for supporting a small indie team with big dreams! Thank you everyone for all your support and we are confident that Episodes 2 and 3 will be much bigger and better.
You can have a listen to our latest podcast on Soundcloud where we talk about our Steam release:
Don't forget to keep up with us on Instagram, Twitter and Facebook where we post almost daily!
This week, we are pleased to announce that Doris and the Dragon has received an advanced launch on both iOS App and Google Play stores!
Get the game on iOS App store: [CLICK HERE]
Get the game on Google Play store: [CLICK HERE]
The game will also be making the jump from mobile to PC with a planned release for 8th September. Following a hugely successful Steam Greenlight campaign earlier this month, the game was approved by the community in only 18 days, thus ensuring the game reaches a wider audience and fans of Doris can continue their adventures at home.
Ben Simpson, Founder and Lead Designer at Arrogant Pixel, said: “We’re thrilled that our hard work, passion and determination has seen The Tale of Doris and The Dragon receive an early launch on both iOS and Android. We’re incredibly proud of our debut title and to see Doris coming to life and fans now having access to the game is truly amazing. We can’t wait to see the reaction from gamers and we’re looking forward to the Steam launch in September.”
We've been working hard to get Steam integration added in time for release which means PC and Mac users will be able to receive achievements, Doris themed trading cards and badges! We are very excited about this as well. Can't wait to show you what we've been working on recently.
It has been the most crazy, hectic few months of our lives. For Ben, especially, it's been a long project starting last year and finally, it is coming together. We hope it's all been worth it! We've been documenting our small team working hard on this title on Instagram and Twitter. Every day we do this, we get better and faster. We are confident that the following episodes in this trilogy will be even more polished and refined.
You can also keep up with the team with their regular podcasts on Soundcloud:
We are so grateful to be part of this community on Newgrounds. You guys are awesome! :D
AP team x
It has been an incredibly stressful few weeks for the team here at Arrogant Pixel. I think that as a group I can say, it has been a really tense experience waiting for the Steam Greenlight to come through.
Luckily though, after only 18 days, we woke up to the best news ever! Last Thursday was the day that we got accepted on Steam!
You can follow us here on Steam: Steam Greenlight
We found that the first few days of Steam were really important in driving traffic to the page. There were a few articles online suggesting that there is a real drop in voting activity after the first 24 hours. This was absolutely true for us.
This meant that after the initial launch of the campaign, we really needed to continue promotion on the game and whip as many votes as possible. We concentrated most of our efforts on Twitter, Instagram and IndieDB to drum up as many clicks to the page as we could.
We had Saf come up with a simple, animated Steam icon which ended up looking really eye-catching:
As I said before, it was a stressful and tense couple of weeks since we had no idea when the campaign was going to go through. We turned our attention to the app releases while we waited. During that time, we began submitting builds to iOS and Android app stores for approvals since we were aware this could also take some time.
Registering our company and getting compulsory documentation filed was a very long and boring struggle but something that we got through together, as a team, out of sheer determination. Here is a quick photo of the 'almost finished' build on the ipad:
We were offered some group promotion opportunities on Steam which we turned down and opted to take on all the marketing for the game ourselves. I'm sure that this route has helped other Indie developers to get through the process very quickly but since we are also launching on app stores, it was not a viable option for us.
We don't believe that we would have been Greenlit any sooner if we had taken any group promotion offers. I imagine that we may have been tempted if we hadn't already been preparing for this for a while. They offer a lot of page views and the possibility of getting Greenlit sooner but clearly, this is not guaranteed at all and we would have to give up over 1000 free copies of the game or pay them on top.
If we had taken the group promotion offers, we felt that we would not get a realistic idea of how many of the voters would actually purchase the game. Not a good deal when everyone in your company is relying on the game to make some money in order to continue to do this!
By not going for this route, we had a good idea of the interest and built a strong following behind the game. We ended up with a great take-up rate for voters and overwhelmingly positive feedback! We were sitting at 69% of the way to the top 100 and before we knew it, it had happened - we had been accepted!
Thankfully, we've been getting some press jumping on board the Doris hype train with some really awesome write ups! We even had our first print article on page 31 of the Irish Sun next to Mystic Meg:
It is important to me and the rest of the company that "The Tale of Doris and the Dragon - Episode 1" is appreciated for the quality of the writing and the work rather relying on flashy graphics and addictive clicker mechanics to sell it. Doris isn't a typical indie game release.
A lot of hard work went into the BETA version and now even more work has gone into make the game release ready. You can find out more about how stressed we've been lately by listening to our latest podcast:
That's all for now. We'll be posting more about our voice over process with Ryan, our audio guy hopefully this week.
Thank you everyone for all your support so far. It really means so much to us and we are excited to finally get this game out there! Don't forget to follow us on Instagram, Twitter and Facebook where we post almost daily!
We are so pleased to finally announce that The Tale of Doris and the Dragon is officially coming to PC, Mac, Linux and App stores this year.
In order to do this, we are launching a Greenlight campaign which you can find below.
If you loved the beta, please give us an upvote and help us move this show along:
We really appreciate the support that everyone on Newgrounds has given us. We'll leave you with the pre-release trailer which we put out a few days ago!
We love you guys, we'll be back soon with more information! AP x
2016-06-28 22:03:04 by ArrogantPixel
Last year, Ben had spent almost four months not looking up from his laptop in order to create the BETA build of The Tale of Doris and the Dragon.
Fast forward to today and the team has grown to include two more members; Ryan Callard, a new director who has completely taken care of all of our voice acting and DarkLitria (Safiyah Khan) as our main concept artist and animator for Episodes 2 and 3. After receiving all your amazing feedback, we're so nearly ready to show you the game that we were trying to create from the very beginning.
In order to establish a definitive style for the trilogy, we felt it necessary to go back and finish Episode 1 before starting to produce Episode 2. This included recording voice acting, adding more dialogue and new animations where it made sense, loads more polish - so far, we are really proud of what we have achieved. Stay tuned for the next blogs for a detailed break down of what to expect from the official release of Episode 1.
Episode 2 is always in our minds, especially as production on Episode 1 is finally drawing to a close. Ben has been toying with selecting the best software to plan and write the dialogue. This week, we've adopted a great productivity tool called Slack in order to bug each other 24/7 and make sure we're not......slacking...? Sorry, bad joke.
With the new team and new game release on the horizon, you will be hearing from us and we will be updating the website more regularly. If you want more content and sneak peeks then you can always follow us on Instagram or Twitter where we post almost daily!
We'll leave you with the gorgeous new cover art for the release of the new game:
We are back after a long period of…well..not posting about games. We’ve been really busy with music projects and website projects (check out the new #HASHMATIKS site!) and working on Doris and the Dragon episode II.
However, since we have been working on this since January, we decided to take a small break and over the past couple of weeks we started to create something completely different. We will be back on production soon - don’t worry! If you want to keep up with news about Doris, then sign up to our Mailing list!
For those of you with eagle eyes, you may have seen some posts on twitter about an upcoming Arrogant Pixel game. We are pleased to announce "The Adventures of Glitch boy in Bit land" will be released in September 2015.
It’s a twitch action platformer with a glitch-y twist! This unique mechanic allows Glitch boy to glitch through walls and platforms.
There’s trouble in Bit Land! Evil is stirring and it seems that nothing can stop the relentless corruption from taking over the save file. Help Glitch Boy fight off the maleficent terror that is tearing apart Bit land.
Get ready for some ram-riding, glitchy goodness coming very soon! We are planning to release on mobile app stores and steam!
Don't forget, Ben our programmer is posting nearly every day on twitter about progress on Glitchboy so make sure you catch him and ask questions!
Hi everyone, the damned audio bug that a lot of people were complaining about has now been fixed plus one minor additional bug that had been reported by fans (ferryman bug now FIXED). Hopefully, there should be nothing more to sort out - as we really need to get on with Episode 2 and 3.
But PLEASE, feel free to let us know if you find any more bugs. If it's to do with the engine, then we need to correct this as soon as possible.
I think we have one of the more livelier comment sections than is typical for a newgrounds game - but seems to have died down since the walkthrough was posted in the comments section. lol. Shout out to @Istanbul777 for taking the time to write it out. We really didn't want to write it ourselves so thank you for doing it for us.
Don't worry - none of us have been paid to do this. We aren't taking advantage.
THANKS FOR READING - Keep up with us on the links below :D